Today we are doing the final work on our first game Molipop. Production Started on March the 26th 2007 and is complete on May the 30th or 67 days (49 production days). 60 days is what I am targeting for production but we are also developing 4 other products at the moment. So in the space of 4 months we will have 5 porducts on the market in a "complete" form around July. Go back to this time last year and at this stage I was looking at a basic prototype game which was pretty buggy.
Also within these 4 months we also developed our company website and developed our deployment strategy. The website was very easy to develop and only took 4 days for the bulk of the work to be completed.
Currently we can produce two Molipop art level puzzle games in 1 month. Thats pretty good. To match this fast pace for the art we outsource coding to multiple teams. A design plus the place holder art only takes us 2 days to complete. A design document plus the place holder art is all that is required for a team to code the project.
I am very pleased with Molipop and how we handled the production. The difficult part for me is that I work two jobs plus work on the computer games. My wife has been a great support and we worked together on the games. I focus more on the business side and my wife can focus on the art. In march I was working 50 hours a week at my other jobs to gain the funds required. In april I droped down to 25-30 hours. And now I am working 20-25 hours part time.
Artwork and game design has never been a problem for me in the past. And I enjoy a fast production cycle of under 3 months. Mostly the 3 months is for the programming as I can handle 3 projects in 3 months with ease artwise. Its a great feeling being in charge and calling the shots as things get done. We plan to complete 8-10 products this year.